Xbox Adaptive Controller Officially Introduced.

It seems the leak we reported on was true and Microsoft has indeed made a controller for disabled persons to find new ways to play games with everyone. The controller looks amazing and at $100 is only a little more expensive than the standard options. The origin of the project stems from a very real and noble mindset.

“The Xbox Adaptive Controller goes back to 2014, when a Microsoft engineer was scrolling through Twitter and noticed a photo of a custom gaming controller made by Warfighter Engaged, a nonprofit organization that provides gaming devices to wounded vets.
 
The employee reached out to the organization’s founder, Ken Jones, and learned how difficult it was for injured veterans — triple amputees, quadriplegics, vets with traumatic brain injuries — to access the world of gaming, and how time-consuming it was for Jones, a mechanical engineer who started the organization in 2012, to modify equipment for them.
 
There was a hackathon coming up at Microsoft’s 2015 Ability Summit, so a group of employees decided to put together a team with the goal of developing a solution for Warfighter Engaged. Working in consultation with Jones, the team developed a gaming device that used Kinect motion-sensing technology to track a gamer’s movements and translate them as if they were inputs from a traditional Xbox Wireless Controller.
 
The project won the hackathon’s top prize and led a different employee team to create another device for Microsoft’s company-wide hackathon later that year, a unit that attached to an Xbox controller and allowed users who had difficulty navigating a traditional controller to plug in additional buttons and switches.”

Solomon Romney, right, a Microsoft Stores retail learning specialist, tests the Xbox Adaptive Controller in Copilot mode.

 

Click the link below to read more about the device and it’s abilities. Microsoft can’t be praised enough for taking on the challenge of allowing everyone to play together.

Learn more here.